![]() Except of course for your hat, robes, boots, gloves and other assorted wizard accessories. The premise is that you have been selected to save the world simply because the other person died and when you're transported into this world you will awaken without anything on you. Ok, so rather than actually let me loose into our world with a gun, they gave me some hands on with the game Wizard with a Gun and the hook was I had to save the world, rewinding days as I went. The more fast you fire, the more blast you use.Devolver Digital were kind enough to let me loose into the world with a gun, because I was a wizard and everyone knows that wizards pack heat. That's exactly why I have a problem with the Grieving Mother, I wanted to give her a gun as a lot of users advise it, but I notified when she is reloading she don't cast any spell, she can't, so I gave her the soul bound bow, but the Grieving Mother AI is my other problem because she start to cast a spell after one shot, so she will never use her better spells because with a bow she don't have enough focus to cast Rank 7 spells.Īnd for my wizards, I give them a wand, or a rod, but I prefer a wand, more fast to attack, and as someone (on the forum) made me notify, wands are better for the blast talent. Use the implement while casting and switch to the gun when it looks like you don't need to sling spells any more. You could always keep an implement in one slot and a gun in the other. Whether that's an issue depends on your play style. This may delay your spellcasting, causing complications if you need to get a spell off quickly. Guns provide better damage, but there's a significant recovery period after each shot during which you cannot use abilities/cast spells. Besides - with a chanter you can buff the reloading speed too if you want. Point is: You are better off just using spells for damage and blast + autoattack, and if you do decide to make a wizard based on weapon damage - melee is probably better than ranged (again due to reload speed).Įven if it doesn't reduce reload speed it surely reduced the cooldown - and the cooldown is typically much longer than the actual reload for the shot, so I don't see why that isn't viable. The whole point of 0% recovery + max action point gunslinger / ranged wizard is to reduce reload speed. The Idea of a ranged wizard is fun imo, but if dex does not reduce reload speed the entire idea is imo ruined. So I'm rerolling a melee wizard instead now. So the plan was to use spells for buffs that benefited ranged combat, and using weapon for damage instead of spells and instead use the leftover spells for CC. However - I found out that increased action speed from dex does NOT REDUCE RELOAD SPEED. (For whatever illogical reason the devs decided this). The plan was to play a gunslinger (though currently used arbalest) wizard that relied on the Wizard buffs (eldritch aim, defensive buffs, crit buff and ultimately combat form for another +20 accuracy and dex) to create an arcane archer of sorts which could also use CC. I made a wood elf /w marksman and gunner with 20dex using robe only for 0% recovery penalty. Since the OP is asking about the best weapons for wizards, I'd have to say it's the types that have talents only wizards can take- the blast talents. Etc.īut anyway, I only mention minor blights because it synergizes with wand talents. ![]() Ciphers get a paralyze and aoe stuck at spell level 2. Scrolls are available to anyone with a decent lore skill, for example. There's no reason to put that all on your wizard if you have other means available. Well, there are multiple ways to control enemies. Well, if you have second wizard you can just give him the job of controlling enemies at the start of the fight while you go full dps with minor blights and then switch to controlling when your second wizard is out of spells. The problem with blast talents is that they are effective when there are many enemies, which means that you are probably not out of spells yet. ![]() It should work with Dangerous Implements as well. I'm not sure if the Blights themselves count as weapons for weapon focus purposes, but from what I've read the Minor Blights count as wands. Additionally, the blast talents only apply to wands, rods and scepters, (and Blights, apparently) so if you want to do that combo you're going to want to use one of those weapon types as your primary. I think optimal dps in longer engagements is a Wizard taking the blast talents that uses the Minor Blights spell (often coupled with other offense boosting spells, like Deleterious Alacrity and Eldritch Aim). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |